:heavy_check_mark: test/Tree/heavy_light_decomposition/yosupo-vertex_set_path_composite.cpp

Depends on

Code

// competitive-verifier: PROBLEM https://judge.yosupo.jp/problem/vertex_set_path_composite

#include "Tree/heavy_light_decomposition.hpp"
#include <atcoder/segtree>
#include <atcoder/modint>
#include <bits/stdc++.h>
using namespace std;

struct S
{
    atcoder::modint998244353 f(int x)
    {
        return a * x + b;
    }

    atcoder::modint998244353 a, b;
};

S op_l_to_r(S a, S b)
{
    return S(a.a * b.a, a.b * b.a + b.b);
}

S op_r_to_l(S a, S b)
{
    return S(b.a * a.a, b.b * a.a + a.b);
}

S e()
{
    return S(1, 0);
}

int main()
{
    int N, Q;
    cin >> N >> Q;

    vector<array<int, 2>> ab(N);
    for (int i = 0; i < N; i++)
    {
        cin >> ab[i][0] >> ab[i][1];
    }

    HeavyLightDecomposition hld(N);
    for (int i = 0; i < N - 1; i++)
    {
        int u, v;
        cin >> u >> v;
        hld.add_edge(u, v);
    }

    atcoder::segtree<S, op_l_to_r, e> seg_l(N);
    atcoder::segtree<S, op_r_to_l, e> seg_r(N);

    for (int i = 0; i < N; i++)
    {
        auto [a, b] = ab[i];
        int pi = hld.get_pos(i);
        seg_l.set(pi, S(a, b)), seg_r.set(pi, S(a, b));
    }

    for (int q = 0; q < Q; q++)
    {
        int t;
        cin >> t;
        if (t == 0)
        {
            int p, c, d;
            cin >> p >> c >> d;
            seg_l.set(hld.get_pos(p), S(c, d)), seg_r.set(hld.get_pos(p), S(c, d));
        }

        if (t == 1)
        {
            int u, v, x;
            cin >> u >> v >> x;

            S ans = e();
            for (auto [l, r, is_reverse] : hld.get_path_ranges(u, v))
            {
                if (!is_reverse)
                {
                    ans = op_l_to_r(ans, seg_l.prod(l, r));
                }
                else
                {
                    ans = op_l_to_r(ans, seg_r.prod(l, r));
                }
            }
            cout << ans.f(x).val() << endl;
        }
    }

    return 0;
}
#line 1 "test/Tree/heavy_light_decomposition/yosupo-vertex_set_path_composite.cpp"
// competitive-verifier: PROBLEM https://judge.yosupo.jp/problem/vertex_set_path_composite

#line 1 "Tree/heavy_light_decomposition.hpp"
#include <bits/stdc++.h>
using namespace std;

class HeavyLightDecomposition
{
public:
    HeavyLightDecomposition(int n)
        : n(n), edges(n), parent(n, -1), depth(n, 0), heavy(n, -1), head(n), pos(n), sz(n), built(false)
    {
    }

    void add_edge(int u, int v)
    {
        assert(0 <= u && u < n);
        assert(0 <= v && v < n);
        edges[u].push_back(v);
        edges[v].push_back(u);
    }

    void build(int root = 0)
    {
        assert(0 <= root && root < n);
        if (built)
        {
            return;
        }

        parent[root] = -1;
        depth[root] = 0;
        dfs_size(root);

        int time = 0;
        decompose(root, root, time);
        built = true;
    }

    vector<tuple<int, int, bool>> get_path_ranges(int from, int to)
    {
        assert(0 <= from && from < n);
        assert(0 <= to && to < n);
        ensure_built();

        list<tuple<int, int, bool>> from_ranges, to_ranges;

        while (head[from] != head[to])
        {
            if (depth[head[to]] < depth[head[from]])
            {
                from_ranges.push_back({pos[head[from]], pos[from] + 1, true});
                from = parent[head[from]];
            }
            else
            {
                to_ranges.push_front({pos[head[to]], pos[to] + 1, false});
                to = parent[head[to]];
            }
        }

        if (depth[to] < depth[from])
        {
            to_ranges.push_front({pos[to], pos[from] + 1, true});
        }
        else
        {
            from_ranges.push_back({pos[from], pos[to] + 1, false});
        }

        vector<tuple<int, int, bool>> result;
        result.insert(result.end(), from_ranges.begin(), from_ranges.end());
        result.insert(result.end(), to_ranges.begin(), to_ranges.end());

        return result;
    }

    array<int, 2> get_subtree_range(int u)
    {
        assert(0 <= u && u < n);

        ensure_built();
        return {pos[u], pos[u] + sz[u]};
    }

    int lca(int u, int v)
    {
        assert(0 <= u && u < n);
        assert(0 <= v && v < n);

        ensure_built();
        while (head[u] != head[v])
        {
            if (depth[head[u]] > depth[head[v]])
            {
                swap(u, v);
            }
            v = parent[head[v]];
        }
        return depth[u] < depth[v] ? u : v;
    }

    int get_pos(int v)
    {
        assert(0 <= v && v < n);

        ensure_built();
        return pos[v];
    }

    int get_parent(int v)
    {
        assert(0 <= v && v < n);

        ensure_built();
        return parent[v];
    }

    int get_subtree_size(int u)
    {
        assert(0 <= u && u < n);

        ensure_built();
        return sz[u];
    }

private:
    int n;
    vector<vector<int>> edges;
    vector<int> parent, depth, heavy, head, pos, sz;
    bool built;

    void ensure_built()
    {
        if (!built)
        {
            build();
        }
    }

    int dfs_size(int v)
    {
        sz[v] = 1;
        int max_size = 0;
        for (int u : edges[v])
        {
            if (u == parent[v])
            {
                continue;
            }

            parent[u] = v;
            depth[u] = depth[v] + 1;
            int sub = dfs_size(u);
            sz[v] += sub;
            if (max_size < sub)
            {
                max_size = sub;
                heavy[v] = u;
            }
        }

        return sz[v];
    }

    void decompose(int v, int h, int &time)
    {
        head[v] = h;
        pos[v] = time++;
        if (heavy[v] != -1)
        {
            decompose(heavy[v], h, time);
        }

        for (int u : edges[v])
        {
            if (u == parent[v] || u == heavy[v])
            {
                continue;
            }

            decompose(u, u, time);
        }
    }
};
#line 4 "test/Tree/heavy_light_decomposition/yosupo-vertex_set_path_composite.cpp"
#include <atcoder/segtree>
#include <atcoder/modint>
#line 7 "test/Tree/heavy_light_decomposition/yosupo-vertex_set_path_composite.cpp"
using namespace std;

struct S
{
    atcoder::modint998244353 f(int x)
    {
        return a * x + b;
    }

    atcoder::modint998244353 a, b;
};

S op_l_to_r(S a, S b)
{
    return S(a.a * b.a, a.b * b.a + b.b);
}

S op_r_to_l(S a, S b)
{
    return S(b.a * a.a, b.b * a.a + a.b);
}

S e()
{
    return S(1, 0);
}

int main()
{
    int N, Q;
    cin >> N >> Q;

    vector<array<int, 2>> ab(N);
    for (int i = 0; i < N; i++)
    {
        cin >> ab[i][0] >> ab[i][1];
    }

    HeavyLightDecomposition hld(N);
    for (int i = 0; i < N - 1; i++)
    {
        int u, v;
        cin >> u >> v;
        hld.add_edge(u, v);
    }

    atcoder::segtree<S, op_l_to_r, e> seg_l(N);
    atcoder::segtree<S, op_r_to_l, e> seg_r(N);

    for (int i = 0; i < N; i++)
    {
        auto [a, b] = ab[i];
        int pi = hld.get_pos(i);
        seg_l.set(pi, S(a, b)), seg_r.set(pi, S(a, b));
    }

    for (int q = 0; q < Q; q++)
    {
        int t;
        cin >> t;
        if (t == 0)
        {
            int p, c, d;
            cin >> p >> c >> d;
            seg_l.set(hld.get_pos(p), S(c, d)), seg_r.set(hld.get_pos(p), S(c, d));
        }

        if (t == 1)
        {
            int u, v, x;
            cin >> u >> v >> x;

            S ans = e();
            for (auto [l, r, is_reverse] : hld.get_path_ranges(u, v))
            {
                if (!is_reverse)
                {
                    ans = op_l_to_r(ans, seg_l.prod(l, r));
                }
                else
                {
                    ans = op_l_to_r(ans, seg_r.prod(l, r));
                }
            }
            cout << ans.f(x).val() << endl;
        }
    }

    return 0;
}

Test cases

Env Name Status Elapsed Memory
g++ almost_line_00 :heavy_check_mark: AC 723 ms 40 MB
g++ almost_line_01 :heavy_check_mark: AC 707 ms 43 MB
g++ example_00 :heavy_check_mark: AC 5 ms 3 MB
g++ example_01 :heavy_check_mark: AC 4 ms 3 MB
g++ line_00 :heavy_check_mark: AC 761 ms 49 MB
g++ line_01 :heavy_check_mark: AC 691 ms 52 MB
g++ long-path-decomposition_killer_00 :heavy_check_mark: AC 622 ms 30 MB
g++ max_random_00 :heavy_check_mark: AC 752 ms 30 MB
g++ max_random_01 :heavy_check_mark: AC 749 ms 30 MB
g++ max_random_02 :heavy_check_mark: AC 744 ms 30 MB
g++ random_00 :heavy_check_mark: AC 492 ms 19 MB
g++ random_01 :heavy_check_mark: AC 528 ms 26 MB
g++ random_02 :heavy_check_mark: AC 339 ms 10 MB
g++ small_00 :heavy_check_mark: AC 10 ms 4 MB
g++ small_01 :heavy_check_mark: AC 8 ms 3 MB
g++ small_02 :heavy_check_mark: AC 9 ms 3 MB
g++ small_03 :heavy_check_mark: AC 8 ms 4 MB
g++ small_04 :heavy_check_mark: AC 9 ms 4 MB
g++ worst_for_path_decomposition_00 :heavy_check_mark: AC 1069 ms 32 MB
g++ worst_for_path_decomposition_01 :heavy_check_mark: AC 1209 ms 32 MB
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